![kraken dnd name generator kraken dnd name generator](https://i.pinimg.com/736x/d7/1f/66/d71f6665a847fe843988625bec9d77fb--kraken-pirate.jpg)
![kraken dnd name generator kraken dnd name generator](https://i.ytimg.com/vi/1kjwvkbXlK0/maxresdefault.jpg)
![kraken dnd name generator kraken dnd name generator](https://bgcp.bionluk.com/images/portfolio/1400x788/8ca42d99-d866-46ea-a085-970776e821a3.jpg)
Ink Cloud (Costs 3 Actions): While Underwater, the Kraken expels an ink cloud in a 60-foot radius. Lightning Storm (Costs 2 Actions): The Kraken uses Lightning Storm. Tentacle Attack or Fling: The Kraken makes one tentacle Attack or uses its Fling. Spent legendary Actions are regained at the start of each turn. Only one legendary action can be used at a time, and only at the end of another creature's turn. Legendary ActionsCan take 3 Legendary Actions, choosing from the options below. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. Lightning Storm: The Kraken magically creates three bolts of lightning, each of which can strike a target the Kraken can see within 120 feet of it. If the target is Thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone. If a Thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was Thrown. The Kraken has ten tentacles, each of which can grapple one target.įling: One Large or smaller object held or creature Grappled by the Kraken is Thrown up to 60 feet in a random direction and knocked prone. Until this grapple ends, the target is Restrained. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is Grappled (escape DC 18). Tentacle: Melee Weapon Attack: +17 to hit, reach 30 ft., one target. If the Kraken dies, a swallowed creature is no longer Restrained by it and can Escape from the corpse using 15 feet of Movement, exiting prone. If the Kraken takes 50 damage or more on a single turn from a creature inside it, the Kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed Creatures, which fall prone in a space within 10 feet of the Kraken. While swallowed, the creature is Blinded and Restrained, it has total cover against attacks and other Effects outside the Kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the target is a Large or smaller creature Grappled by the Kraken, that creature is swallowed, and the grapple ends. Siege Monster: The Kraken deals double damage to Objects and structures.Īctions Multiattack: The Kraken makes three tentacle attacks, each of which it can replace with one use of Fling.īite: Melee Weapon Attack: +17 to hit, reach 5 ft., one target. It can spend 5 feet of Movement to Escape from nonmagical restraints or being Grappled. Traits Amphibious: The Kraken can breathe air and water.įreedom of Movement: The Kraken ignores Difficult Terrain, and magical Effects can't reduce its speed or cause it to be Restrained.